4 new videos on YouTube

Since the build is all but complete, I've captured 4 new videos which showcase aspects of the gameplay that I'll launch with. They cover:...

Any day(?) now

A lot has happened in the last 2 weeks, or so. In no particular order ... EDIT: I realized I haven't previously posted the latest UI -...

Back and Grumpy

So, yup, been a coupla weeks since I've posted an update. There's been a few reasons. But excuses are lame, so moving on. The good news...

Failing to fail

It's been a little slow here lately - I've missed some of my "post per day" cadence. What that's reflecting is my ongoing battle with...

Making game art is hard!

I could have started with something easier, but I chose to start "asset month" by replacing the gem images that I don't have licenses...

February - Welcome to Asset month

Month 2 of 12. In my rough plan, February has been designated Asset month - the month in which I need to get my game assets sorted out....

The Gem Smash prototype is done

The build is complete. The UI has had a small polish (I'm aiming for minimal). I have sound effects for most game actions. I'm seriously...

GemSmash holiday weekend update

It's a holiday weekend here, in Australia, so just a brief update. I'm trying to complete the build-out of all the prototype's features...

Prototype has had a UI makeover

I just couldn't live with my dodgy graphics any more. The screenshots in some previous posts have made me cringe! So I took some time to...

Game Design: Over-rated?

In a recent post, I mentioned that I've been finalising the code/test for the special gems in my game. This is progressing well, but has...

Real quick Saturday update

A bunch of small, but important things got done today. I need to check if it's already taken, but I'm liking "Gem Crush" as the name for...

What would success look like?

Fast-forward to 2020. I've built my game and it's been published. Is that success? It's a great question to think about upfront, because...

Why Prototype?

A couple of days ago, I promised to talk about why I've decided to start with a prototype. The obvious argument against prototyping is...

 
 
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