Failing to fail

It's been a little slow here lately - I've missed some of my "post per day" cadence. What that's reflecting is my ongoing battle with...

The Gem Smash prototype is done

The build is complete. The UI has had a small polish (I'm aiming for minimal). I have sound effects for most game actions. I'm seriously...

GemSmash holiday weekend update

It's a holiday weekend here, in Australia, so just a brief update. I'm trying to complete the build-out of all the prototype's features...

Why Prototype?

A couple of days ago, I promised to talk about why I've decided to start with a prototype. The obvious argument against prototyping is...

 
 
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