GemSmash holiday weekend update
It's a holiday weekend here, in Australia, so just a brief update.
I'm trying to complete the build-out of all the prototype's features by the end of January. This is so I can focus on the assets / art in February. It's going well, but there is quite a bit still to do (High Scores, Credits, Shuffling the remaining gems at end of level, Tutorial mode). Eek.
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